What is the Shot Rotation?
Simply Peroli, the "Shot Rotation" is the order in which you decide to shoot your "special shoots. Many
Hunter in WoW press any button you do not have "that thing runs like a clock and at the end sbriulluccica. Hunter
What many do not know is that the damage they do can be increased by pressing the right buttons at the right time and in the right order.
Concepts
Before discussing Shot Rotation in itself, there are a couple of terms that must come into mind
Cooldown: You should already know what that means. The cooldown is the time it takes skill to be available again to be chaste.
Global Cooldown: also called GCD. It is the minimum time between casting a spell and other spell.
DPS: Damage Per Second: ... self-explanatory is not it?
DPM: Damage To Mana: This concept is slightly more advanced because there is no need to count with a calculator.
For simplicity of words, the concept of DPM is often translated as "mana efficiency."
The DMP is important in every encounter along that has the potential to deplete your supply of mana while using the pools to cooldown, because without mana your DPS will be virtually nil.
graphed Hunter shoots are as follows:
the moment let us not speak of the DPM dell'Aimed Shot (on that later), for now let us pause to look a little 'calculations. We start from the point of view is that the Attack Power 2000.
The Serpent Sting rank maximum is 660 AP and 2000 Damage over 15 seconds, at a cost of 275 mana.
The actual DPS of Serpent Sting is 44. The DPM: 2.4. How to calculate the second
Arcane Shot (15% dell'Attack Power + 273) at a cost of 230 mana. Calculate the DPS of this shot is difficult as instant ... in this case calculate his DPS based on the GCD and active (1.5s). The effective DPS of Arcane Shot (2000-AP) is 382. The DPM: 2.49.
Now take a look at the Steady Shot (20% dell'Attack Power + 150 + Normalized Weapon Damage) at a cost of 110 Mana with 1 second and a half cast and no cooldown skill. The best shot by ranged weapon that has equippata, and easy to get a weapon like the Longbow Valanos the actual DPS will be 4.11, with a 5.60 DPM.
summaries:
Serpent Sting: 44 DPS 2.4 DPM Arcane Shot
: 382 DPS
2:49 DPM Steady Shot: 411 DPS 5.60 DPM
Finally we look at the Auto Shot, weapon damage and inflicts more damage over attack power of the arrows (to which we refer to as Normalized Weapon DPS), and since it does not cost mana, the shot is more efficient than we have. The DPM is infinite.
Auto Shot: Normalized Weapon DPS * INFINITE * DPM There would be other
shot but it's worth taking them into account summaries ... to further what we infer is:
# 1 - For DPM The Autoshot is more efficient.
# 2 - The Serpent Sting is the least efficient.
# 3 - The Steady Shot is the ability to provision more efficient.
not shoot me! I am innocent!
The IDEAL shot rotation would be something like this and the order of skill will be:
Steady / Arcane / Auto / Steady / Kill Command (if available) / Auto / Steady / Multi (if no Crowd Control) [repeat]
In this "perfect rotation" the most important variables can not be controlled by human reaction time ... and the lag may prevent to have this rotation in a reliable manner.
What will you do with others?!
The picture seems obvious when we look at it, but taking the same shots in a different order will happen exactly that:
Some Hunter tends to shoot his first shot instant, because they are faster and believe is better ... But look at the space that is created between a Autoshot and more. Every time we do not use the Auto Shot, we must remember that we are wasting precious tenths to shoot our shot more efficiently.
The (bad) myth dell'Arma Fast
Speaking now a Spec Beast Mastery where the Serpent's Swiftness talent shortens the time between a autoshot and the other, if your rotation will be imperfect, the damage you will do will be much less. A
spec / slower weapon will be more "benevolent" towards a bad rotation lag and human reaction, but it is not necessarily better.
Remember that your shot more is efficient and the second Auto Shot Steady Shot? Imagine if
weapon and talents will allow you to use only the two best shots for existing Hunter.
Logic teaches that we must find the two best shots on the basis of the DPM ... which means that you will shoot again when the others will be OOM (Out of Mana). The reality of fast weapon (or so it seems) is that if you are able to adapt this shot rotation, the damage they will cause will be the same, or perhaps more particularly in a combat lasting.
back to a slower rotation of one of the most common mistakes is to shoot a Steady Shot too early and I think evident from the scheme which is the problem.
Although 'Aimed Shot does a good amount of damage, it resets the Auto Shot timer.
This means that in time you could cast Aimed Shot A
1.Auto
2.Steady Shot Shot Shot
3.Arcane
It would be a good part of another spin cast Auto-Steady.
And essentially, firing a Aimed Shot costs more or less like FIVE other shots by the loss of two.
Its value still remains good at the beginning of combat during the Misdirection and PVP.
THEREFORE
the end of this brick, Shot Rotation comes down to two things.
1. Choose the best shot available
2. Minimize the time to "not cast"
If weapon with slow attack speed, you have time to add a special shot every 2 or 3 sets of shots ... is the least efficient in terms of mana but the damage that you'll get will be higher in a shorter time span.
If you have fast weapon instead reduce everything ... well almost everything ... except the Steady Shot.
If you count the "Freccettine Damage", you will notice that the number of attacks will be the same in each case at the same time, so they are both appropriate rotations ... even if viewed from the perspective of DPM:
Rotation 1 (Slow / Marksmanship)
= Steady / Arcane / Steady / Steady / Multi (or Arcane with Improved Arcane Shot) Which in Mana
Cost is = 110 + 230 + 110 + 110 + 275 = 835
Rotation 2 (Fast / Beast Mastery) =
Steady / Auto / Steady / Auto / Steady / Auto / Steady / Auto
110 + 110 + 110 + 110 = 440
Conclusion In terms of DPM Steady Shot so it is always the best skills. In terms of the Steady Shot DPS is better than all'Arcane Shot by the CD and that triggers the GCD.
appears that the new rotation speed based on the ideal of 'Auto Shot that allows the Hunter to have a constant rotation of only Auto Shot and Steady Shot ... with minimum time lag, human reactions el' Autoshot Hidden cast Time (0.5 s).
The choice is yours.