Hit > Dmg > Crit
Against an equal level mob will have a chance to 'miss of 5%, while a mob 3 levels higher reaches 9%, the bosses are considered 3 levels higher.
These rates apply if you have maxed the skill of the weapon, otherwise you have to remove a 0.4% per point missing. Assume a comfortable
Hit 0%, 20% crit against a sibling will be ':
Missed Shots: 5%
Critted Shots: 20%
Hit: 75%
HitOnTarget: 95%
Suppose a modest 1Hit% Crit 20% against an equal level (in brackets the changes):
Missed Shots: 4% (5% -1%, to use the English expression I like, eats Hit Miss)
Critted Shots: 20% Hit
: 76% (75% +1%)
HitOnTarget: 96%
Suppose you earn 1% Crit, leading to 21% with the same Hit% against an equal level:
Missed Shots: 4%
Critted Shots: 21
Hit%: 75% (76% -1% to Crit on the grounds that Eats Hit)
HitOnTarget: 96%
Do not be scared by the last, 'cause we're going to replace white damage for 1% crit, the shot will go', however, to sign but if you do not hit, those will be less crit hits, easy.
To Hit 1% at 70 we need 15.77 hit rating, and to get to the fateful 9% will be necessary to have 142.
0 comments:
Post a Comment